Towards Successful Multiuser BrainComputer Interface (BCI) Gaming: Analysis
of the EEG Signatures and Connectivity.
FD Putri, H Ding, A Garcia, A Vuckovic CHIRA, 2019 researchgate.net
… EEG signal was recorded by a g.USBamp (g.tec medical engineering GmbH., Austria)
amplifier … Coan, JA, & Allen, JJ (2004). Frontal EEG asymmetry as a moderator and mediator
of emotion … Kessel RunA Cooperative Multiplayer SSVEP BCI Game …
Consumer grade eeg measuring sensors as research tools: A review
P Sawangjai, S Hompoonsup… IEEE Sensors …, 2019 ieeexplore.ieee.org
… IN THE 21st century, electroencephalography (EEG), a non invasive measurement of electrical
activity across the scalp, has gradually gained … The results suggested that OpenBCI could perform
almost identical to the traditional EEG amplifier from g.tec for both P300 …
Singletrial classification of multiuser P300based BrainComputer Interface
using riemannian geometry
L Korczowski, M Congedo… 2015 37th annual …, 2015 ieeexplore.ieee.org
… cognitive processing and could help discriminating relevant cerebral activity [3],[4]. Currently,
multiplayer gaming is a … from 64 active electrodes (32 per user) using four USBamp amplifiers
[g.Tec, Graz, Austria … The raw EEG were extracted by the OpenViBE 0.12 software [16] …
Feasibility of BCI control in a realistic smart home environment
N Kosmyna, F TarpinBernard, N Bonnefond… Frontiers in human …, 2016 frontiersin.org
… Conceptual imagery is a recent development, where the aim is to capture Electroencephalography
(EEG) in order to detect … We use it coupled with 16 electrodes on a standard 10–20 EEG cap … Figure
3. The electrode placements for conceptual imagery used for the g.tec USBAmp …
The Cybathlon BCI race: Successful longitudinal mutual learning with two
tetraplegic users
S Perdikis, L Tonin, S Saeedi, C Schneider… PLoS …, 2018 journals.plos.org
… lateral sclerosis; ASIA, American Spinal Injury Association; AT, assistive technology; BCI,
brain–computer interface; EEG, electroencephalography; EMG, electromyogram; EOG,
electrooculogram; ERD/ERS, eventrelated desynchronization/synchronization; IC, intentional …
Braincomputer interface adaptation for an end user to compete in the Cybathlon
A Schwarz, D Steyrl… 2016 IEEE International …, 2016 ieeexplore.ieee.org
… In a follow up study [11], they applied the same principle for controlling the popular multiplayer
game World of Warcraft … 1) Methods: For both sessions EEG was recorded using a biosignal
amplifier equipped with 16 active electrodes (g.tec OG, Austria) …
Mining the brain to predict gait characteristics: a BCI study
IIR Domingos 2018 repositorio.ul.pt
… 23 2.10. Multiplayer Perceptron composed by three layers. 23 … CSP Common Spatial Pattern EEG
Electroencephalography EMD Empirical Mode Decomposition ERD EventRelated
Desynchronization ERS EventRelated Synchronization FES Functional Electrical Stimulation …
PlayMancer: A European serious gaming 3D environment
E Kalapanidas, H Watanabe… Proceedings of the …, 2008 archiveouverte.unige.ch
… will support physical rehabilitations and psychoeducation programs thru a modular multiplayer
networked 3D … within the project, a mobile biosignal acquisition device g.MOBIlab (from g.tec)
will be … EEG/EOG, two ECG/EMG channels, four digital channels and two analog inputs …